Dominions Example game Using the applet
Using the applet
General
The applet's main purpose is to allow you to store games played at MindSports.
There you will also find the proper format for entering moves: Dominions notation.
To copy a game from MindSports to your local applet, choose "View Frame Source" (in windows under the right mouse button, on a mac ctrl-click) and copy the game - the part within and including the applet tags:

<applet codebase="/classes" ... >the game</applet>

Insert it in a COPY of the game template as indicated, and open it in your browser.
You can copy the table with the moves too, of course. Note that is is outside the applet tags.
You can also use copies of the game template to practice the special params that allow you to set up positions or problems, or to modify stored games.
Here's a table with the general params you can use:

<param name="..." value="...">This is the general format.
Simply replace the dots by the name and value concerned.
The line may be inserted anywhere in between the applet tags:
<applet codebase= ... > here </applet>.
 
NameValue (* = default)Function
StartupAction*Hold/Play/GotoEnd'Hold' will open the game in the initial position.
'Play' will start the game automatically.
'GotoEnd' will open the game's position after the last move made.
StartupMove*White_1/White_#
*Black_1/Black_#
Whether white or black begins depends on the game.
'#' is a move number other than 1, convenient in case of analysis of game positions.
White_#
Black_#
white move
black move
Where '#' is the move number: White_1, Black_1, White_2, Black_2 ... and so on.
The value is the move concerned in applet format.
It is possible to enter 'pass' as a move-value.
You can find the proper format for entering moves here.
Note: if you copy a game from the ArenA, the format is implicitly correct.
White_#_Comment
Black_#_Comment
ad lib
ad lib
Again '#' is the move number. The comment appears in the textbar prior to the execution of the move.
The comment is permanent until the next comment. It can be terminated by a subsequent 'empty comment' like this:
<param name="Black_6_Comment" value="Terminated by the next comment">
<param name="White_7_Comment" value="">
White_Setup
Black_Setup
Position of pieces on the board.
*Initial position
As values use something like: 11 b5, 52 c5, f6 02, g6 21, ...
Use a comma ' , ' or semicolon ' ; ' as separator.
FinalCommentad libThe comment appears in the textbar after the last move made.
EndMessage*White/Black to move
ad lib
Gives the applet's status during the game, i.e. 'playing...' or 'held', and the player to move after the last move made.
Can be used for a short final status like '1-0', 'draw', or 'black resigns'.
 
PlaySpeedany number (*10)Tempo of auto play in tenth of seconds.
TipTimeany number (*500)Time before the tip shows in milliseconds.


Specific
NameValue (* = default)Function
Use3DPieces*Yes/NoNot so long ago, some browsers had difficulty handling the '3D' display.
MindSports, designed by SiteGround web hosting