Pente Rules
Pente Rules
The game starts on an empty board. Players take turns to put one stone. White begins.
captureObject
The game is won by the first player who:
  • creates a straight or diagonal line of 5 or
  • captures 10 (keryo: 15) stones.

Capture
Pairs of opponent's stones that are straight or diagonally adjacent can be captured in the 'custodian fashion', that is: by sandwiching them between two of one's own stones. As in othello, it is the act of sandwiching that brings the capture: black can make a double capture at A, white can play safely at B.
In keryo pente triplets can be captured likewise.

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