Home The ArenA Bushka Bushka notation
Bushka notation
Please read before you start your first game in the ArenA.

General
Entering a move is simple, but requires a fairly strict format. First and foremost:
  • Put the cursor on a square to get the coordinates and the piece, if present.
  • The applet does not accept shorthand notation such as 'f35'.
    You must comply with the required format, in this case 'f3-f5'.
  • However, the applet is basically a board and, provided the format is correct, will accept illegal moves just as a physical board would. There's an extended 'undo' function that allows you to take back any number of moves, provided the opponent cooperates by taking back his.
  • With the command menu you can undo your last move, end a game by accepting a loss or negotiate a draw.

Specific
  • In a linear move, specify the tailman (which may be any man behind the head) and the vacant square in front, separated by a hyphen (-), as in 'f2-f5'.
    You may add an 'x' to denote capture, e.g. 'h4-e4x', or replace the hyphen by an 'x', e.g. 'h4xe4', but neither is necessary.
  • For a single man specify the start- and endsquare.
    For a multiple piece capture specify the start- and endsquare and every square in between, seperated by a hyphen, e.g. 'd6-e6-e5x' (d6xe6xe5).
  • Promotion follows automatically upon reaching the backrank.
  • If you find yourself blocked or wiped out or otherwise in a lost position, please choose 'Resign' from the command menu to acknowledge and officially end the game.

New
  • The Bushka applet is now 'clickable'. When moving a piece, click it first. Next click the square you want to move it. In a linear move, click the last man of the line and the vacant square in front. In a capture, click all squares your piece will visit in sequence, up to and including the endsquare. They will be marked and the corresponding move will appear in the "your Move" field.
  • To clear, click on the bottom-right button [>>>|] (go to end). Now you can start over.
  • The click method only works in the end position. When you're happy with the move, enter your password and click "Submit move" as usual.

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Applet formatShorthand
1.f2-f5c7-c5f25c75
2.e3-d3b5-b4ed3b54
3.f4-e4b4-c4fe4bc4
4.e4-d4xc5-d5ed4xcd5
5.h5-e5xc6-c5hxe5c65
6.g5-d5xd9-d6xgxd5d9x6
7.i6-g6d8-d5ig6d85
8.e5-e6e0-e7xe56e0x7
9.f5-e5-e6xe9-e7xf5e6xe9x7
On the left the format as required by the applet.
(note: the 'x's are not required)

On the right the shorthand notation in over the board play - not for the applet.
 
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