Article Index


We'll have a look at majority capture, a couple of 'coups' and 3 kings versus 1.



Majority capture
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Majority capture application-1
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This example shows the sticker, a man that cannot be captured because of a majority capture elsewhere.



Majority capture application-2
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This example illustrates that a man visiting the back rank in a capture, but not ending its move there, does not promote. This is of course vital to the whole combination.



Majority capture application-3
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Coups
These are translations of coups, or specific patterns of capture, from the square- to the hexboard. Coups named after a specific player are not translated. It would be a bit strange to name them after players who never even played Hexdame. Moreover, most of the more complicated patterns of capture cannot be translated to the hexboard. Other patterns, possibly not even discovered, may be specific for it.



Coup Ricochet
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This one's about the way the man on d6 is 'ricochetted' to d4 in preparation for the final capture.



Coup de la Trappe
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In the Coup de la Trappe, the victim is forced to immediately fill a hole created by an opponent's capture with a capture of his own, thereby triggering the opponent's next capture. This one by Leo Springer illustrates it better than words.



Coup de l'Expresse
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This one's about the use of the man on f4 to get the man on h4 to d2 as a preparation for the final capture.



Coup Royal
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The Coup Royal is characterized by the roundabout way the man on d5 is moved to b5. Here white uses the 'trapdoor' principle' to enable the capture to king.



Coup des Contraires
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Coup Turc
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The Coup Turc always involves a king. The pattern of capture is based on the rule that the move must be completed before the captured men are taken from the board, and the rule that a man may not be captured twice.



3 kings versus 1
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In Hexdame the capture of a lone king with three kings is a trivial affair. In the white configuration it is caught in three moves or less, wherever it is placed. This is just one example.