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Paul Wiselius     04 April 2013 07:31 |
Correction, the formula is: NumberOfTurns=NumberOfSingleplacements + ((Side x Side - 1)/2 - NumberOfSingleplacements)/NumberOfSingleplacements.

Paul Wiselius     03 April 2013 23:41 |
Hi Christian, in the About Symple page your estimate of the number of turns is a little rough, and the square root is not accurate for the 15x15 board: I made a little program to calculate the number of turns, and it turns out that for the 19x19 board with 10 single placements you can fill the 180 points in 17 turns, so the total turns are 27 also, which is not mentioned on the About Symple page. The formula is: NumberOfTurns=NumberOfSingleplacements + ((Side x Side - 1)/2) / NumberOfSingleplacements. For size 15x15 you get (i=NumberOfSingleplacements): i=5 ) 27 turns, i=6 ) 24 turns, i=7 ) 22 turns, and for i=8 to i=14 ) 21 turns!

Paul Wiselius     22 January 2013 15:28 |
On 2nd thought it makes sense, because the program expects the password of my opponent...
Maybe the errormessage could be extended, someting like "... (or it is not your turn to make a move)"?
Admin Comment:Admin comment:
That's a good suggestion, I'll add it to the message.
cheers, Ed

Paul Wiselius     22 January 2013 11:41 |
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Hi Christian, Ed, I am playing my first Symple game, and see a little flaw when entering a move: When it is not your turn, but you have the old board without the last move of the opponent, or trying to undo last move when it is not possible, in both cases you get the error message that you typed the wrong password. Could you correct that?

Furthermore: thanx for a great game-site :)

Rupert Coulson     19 December 2012 11:24 |
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Thankyou for this fine site! I request you might post rules for Medema's Atlantis since i'm not sure about how set-up, placement and detailed scoring work in that game.
Admin Comment:Admin comment:
Hi Rupert,

In a nutshell, the board is a compact lay-out and play starts with a filled cornersegment for each (5 being problematic).

Movement is Focuswise (as in Mu). Exploding cells leave a 'well' that sprouts a piece every turn untill capacity is reached once again. Then it explodes again to leave a crater. Craters are no longer part of the board, and 'cratered segments' are removed.


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