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Dariusz Stachowski     01 July 2010 13:31 |
Is it possible for Mindsports to make public all the games of Havannah that where ever played at Mindsports? Perhaps as one SGF file.
Admin Comment:Admin comment:
Sorry, no. We do not keep a record of all the games ever played. Finished games are kept for a month (at most).

Dariusz Stachowski     30 June 2010 21:08 |
Would it be possible for Mindsports to send out some sort of eMail when a game is in danger of becoming timed out and to prompt the player to make a move.

One of my games timed out recently. Even though I was losing and on the point of resigning, an eMail notification would have been nice.
Admin Comment:Admin comment:
Hello Dariusz,
We _do_ send out a notification for games that are about to expire - about a week before. However, the system has been known to sometimes fail in this regard. We apologize for that. Luckily, no harm was done.
cheers, Ed

Yuriy     20 June 2010 20:42 | Russia
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http://www.gladiators-chess.ru
Hi, my chessfriends. Go in my site: http://gladiators-chess.ru
Gladiators chess: download opening book and games, chessnews, forum. Welcome!
Admin Comment:Admin comment:
Hello Yurly,

Nice site, but I can't make much of the Russian texts. You should contact Arty Sandler of iGGamesCenter. He's Russian and can possibly help you with Gladiator Chess. I can't even make out if it's a Chess variant or a Chess program :?

Antonio Augusto Luz     30 March 2010 04:21 |
antonioaugustoluz@hotmail.com
Hi Christian and Ed!
Thank you for the great site! I sincerely congratulate you for your achievements in the endeavors of inventing new games and improving old ones.
BTW, I’d already read the article “Defining the abstract” by J. Mark Thompson you link in your home page. I love his comment on chance: “In fact a strong element of chance is desirable in a game for children because without it they would have no chance of winning when playing against their elders, and so would not learn the attraction for games that every civilized person should feel.”
So, I’m an adult now and of course I’m always trying to remove chance from games I’m invited to play (whenever is possible). That’s why I've never been fond of backgammon. Yesterday, just when I was finishing reading some pages in your site, the thought of a way to remove chance of this game crossed my head. I searched the net because it appeared obvious to me that someone else would have thought of it. And I found this: http://www.m-hikari.com/ijcms-password2007/17-20-2007/cagmanIJCMS17-20-2007 .pdf. Do you think Backgammon could be improved this way? Or it simply is not worthy?
Thank you!
Antonio
Admin Comment:Admin comment:
Hi Antonio,

I'd have to go through that some time, but not right now. From the general idea I'd expect the result to be a bit draughtslike.

One sentence makes me slightly sceptical:

"It is quite remarkable that this new game as rich and interesting as chess since there is no dice and so there is no chance."

This says as much as that despite the absence of dice the game is as interesting as Chess :grin

Norber     19 February 2010 12:19 |
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Hello Christian and Ed!

This is the best webpage dedicated to abstract games I know. I enjoy reading your chapters about strategy&tactics, analysis, examples...I have always interested on studying strategy, tactics, depth, replayability of games (in fact I spend more time studying games than playing them!).

In my opinion Go is the most complex game invented. Go is more about long-term strategy than about tactics/combinations, but it is so deep than even its tactical complexity is not far than chess.

According to your concep about Strategy/Tactic scope of a gme, if we rate a game purely strategic as Hex with a '5', and a game near purely tactical as Othello with a '1' (Are you agree?), how would you rate next games?:

Classics:

Chess
Draughts
Go

Your designs:

Grand Chess
Dameo
Hexdame
Bushka
Emergo
Havannah
The Glass Bead Game

And in term of depth/complexity? If we rate Go with a '5' (the most complexity level), how would you rate them?

Thanks in advance!

Norber
Admin Comment:Admin comment:
Hi Norber,

Tough questions. Is Go really more complex than Hex or Havannah? All are beyond perfect analysis and all are very 'computer resistent'. Objective measurement seems impossible (if not irrelevant).

The games you mention are all strategy games. GBG and Emergo strategies are fairly obvious though, so I'd label them the most tactical.

Thanks for your kind comments :)


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