We welcome your comments.
Is it possible for Mindsports to make public all the games of Havannah that where ever played at Mindsports? Perhaps as one SGF file.
Would it be possible for Mindsports to send out some sort of eMail when a game is in danger of becoming timed out and to prompt the player to make a move.
One of my games timed out recently. Even though I was losing and on the point of resigning, an eMail notification would have been nice.
20 June 2010 20:42 | Russia
Hi, my chessfriends. Go in my site: http://gladiators-chess.ru
Gladiators chess: download opening book and games, chessnews, forum. Welcome!
Hi Christian and Ed!
Thank you for the great site! I sincerely congratulate you for your achievements in the endeavors of inventing new games and improving old ones.
BTW, I’d already read the article “Defining the abstract” by J. Mark Thompson you link in your home page. I love his comment on chance: “In fact a strong element of chance is desirable in a game for children because without it they would have no chance of winning when playing against their elders, and so would not learn the attraction for games that every civilized person should feel.”
So, I’m an adult now and of course I’m always trying to remove chance from games I’m invited to play (whenever is possible). That’s why I've never been fond of backgammon. Yesterday, just when I was finishing reading some pages in your site, the thought of a way to remove chance of this game crossed my head. I searched the net because it appeared obvious to me that someone else would have thought of it. And I found this: http://www.m-hikari.com/ijcms-password2007/17-20-2007/cagmanIJCMS17-20-2007
.pdf. Do you think Backgammon could be improved this way? Or it simply is not worthy?
19 February 2010 12:19 |
Hello Christian and Ed!
This is the best webpage dedicated to abstract games I know. I enjoy reading your chapters about strategy&tactics, analysis, examples...I have always interested on studying strategy, tactics, depth, replayability of games (in fact I spend more time studying games than playing them!).
In my opinion Go is the most complex game invented. Go is more about long-term strategy than about tactics/combinations, but it is so deep than even its tactical complexity is not far than chess.
According to your concep about Strategy/Tactic scope of a gme, if we rate a game purely strategic as Hex with a '5', and a game near purely tactical as Othello with a '1' (Are you agree?), how would you rate next games?:
The Glass Bead Game
And in term of depth/complexity? If we rate Go with a '5' (the most complexity level), how would you rate them?
Thanks in advance!