Home The Pit Congo notation
Congo notation
Please read before you start your first game in the Pit.

General
Entering a move is simple, but requires a fairly strict format. First and foremost:
  • Put the cursor on a square to get the coordinates and the piece, if present.
  • The applet does not accept shorthand notation such as 'd23'.
    You must comply with the required format, in this case 'd2-d3'.
  • However, the applet is basically a board and, provided the format is correct, will accept illegal moves just as a physical board would. There's an extended 'undo' function that allows you to take back any number of moves, provided the opponent cooperates by taking back his.
  • With the command menu you can undo your last move, end a game by accepting a loss, or negotiate a draw.

Specific
  • Specify the start- and endsquare, seperated by a hyphen (-), e.g. 'd2-e3'.
    You may add an 'x' to denote capture, e.g. 'd2-e3x', or replace the hyphen by an 'x', e.g. 'd2xe3', but neither is necessary.
    For a multiple capture of the Monkey, specify the start- and endsquare and every square in between, e.g. 'a2-c4-c6x'.
  • Promotion follows automatically upon moving a pawn onto the backrank.
  • If you find yourself in checkmate, or have your Lion captured, or are otherwise in a lost position, please choose 'Resign' from the command menu as your 'move', to acknowledge and officially end the game.

New
  • The Congo applet is now 'clickable'. When moving a piece, click it first. Next click the square you want to move it.
    They will be marked and the corresponding move will appear in the "your Move" field.
  • To clear, click on the bottom-right button [>>>|] (go to end). Now you can start over.
  • The click method only works in the end position. When you're happy with the move, enter your password and click "Submit move" as usual.

 
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