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Hexade is Havannah's tactical support act. It does in fact somewhat hold the middle between this game and Gary Gabrel's Pente. It's very easy to learn, because its strategy is fairly straightforward. Tacticians will find it very rewarding.

Rules
• The game starts on an empty board. Players move in turn to place one stone on an empty cell. White moves first.
• Between white's first move and his second, there must be at least a two-cell distance. The diagram on the left shows a random first move with the forbidden area for white's second move. Black has no such restriction.

• The game is won by the first player to complete a perfect six, which means creating:
• six stones in a straight row, or
• six stones in a compact triangle, or
• six stones in a small hexagon,
as shown in the right diagram, and well in such a way (here the 'perfect' comes in) that it outlasts the opponent's next move.
If the opponent immediately destroys a six by capture, the game goes on.
• Between white's first move and his second, there must be at least a two-cell distance. The diagram on the left shows a random first move with the forbidden area for white's second move. Black has no such restriction.

There are no restrictions to whatever stones are connected to a six. It doesn't matter for instance whether (or by whom) the cell inside a hexagon is occupied, or whether or not a straight six is an 'overline' of seven or more.

 Capture Two adjacent stones of like color are called a 'pair'. If the placement of a stone results in one or more opponent's pairs being enclosed the custodian way (sandwiched between two enemy stones), these pairs are captured and removed from the board in the same turn. Here a white play at 'A' captures two black pairs. A white play at 'B' makes the white pair save (for the moment), because pairs already enclosed cannot be captured. Of course white's capture of an enclosing stone may make his own pair vulnarable again.

Strategy
Strategy is obvious: you need a simultaneous threat at some point and see if you can force the six to perfect. That's the nice thing about tactical games: you're not in the dark about what's going on. To compensate for the lack in strategical depth, tactics are manifold, subtle and resourceful.
no Sound
Broken canvas...
to move

Falco Freeling - Christian Freeling (0-1)

Hexade is featured in R. Wayne Schmittberger's 'New Rules for Classic Games' (John Wiley & Sons, Inc. New York - ISBN 0-471-53621-0), but has since then undergone a minor change of rules, namely the introduction of the perfect six as object of the game.