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Charybdis is played on a 61-cells hexagonal board with a honeycomb grid. Adjacent to each side are 5 hexes with either white or black stones, the colors alternating along the sides. These stones are fixed (since they could not even be captured if they weren't) and therefore, perhaps unnesessary, marked as such. Though they are never part of any group in the 61-cells playing area, they do play a role in capture. The game has a square version, known as Charybdis Square. There are two players, Black and White. Both have a sufficient number of bi-colured stones, black one side, white the other. The game starts on an empty board. White moves first after which turns alternate. Rules
Capture can only take place in a 'growing move', not by placing a single stone. It follows the custodian method, best known from Othello, but only in the six main directions (i.e. not along diagonals). The act of enclosing a straight unbroken line of the opponent's stones between stones of the moving player, effectuates the capture and immediate reversal of the enclosed stones. The fixed black and white stones along the edge can be used for enclosure as if they were ordinary stones.
Object Not surprisingly we're going for the largest territory here. The board has 61 cells, none of which are safe, and a draw is not possible. Another object Of course players may agree that, all things being equal, the player who first connects three sides of his color with a group of his color wins. Charybdis © This e-mail address is being protected from spambots. You need JavaScript enabled to view it No applet |