| Hexade |
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Hexade is Havannah's tactical support act. It does in fact somewhat hold the middle between this game and Gary Gabrel's Pente. It's very easy to learn, because its strategy is fairly straightforward. Tacticians will find it very rewarding. Rules
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There are no restrictions to whatever stones are connected to a six. It doesn't matter for instance whether (or by whom) the cell inside a hexagon is occupied, or whether or not a straight six is an 'overline' of seven or more. Capture
Strategy Strategy is obvious: you need a simultaneous threat at some point and see if you can force the six to perfect. That's the nice thing about tactical games: you're not in the dark about what's going on. To compensate for the lack in strategical depth, tactics are manifold, subtle and resourceful. Falco Freeling - Christian Freeling (The Pit 2008, 0-1)
Hexade is featured in R. Wayne Schmittberger's 'New Rules for Classic Games' (John Wiley & Sons, Inc. New York - ISBN 0-471-53621-0), but has since then undergone a minor change of rules, namely the introduction of the perfect six as object of the game. A close relative In 2009 a friend of mine, Benedikt Rosenau, drew my attention to an open letter addressed to me by one Steffer Mühlhäuser, posted on the web in december 2003, and concerning a game he'd invented called 'AVA'. It's a funny story because he basically invented Hexade anew. Then he heard of Havannah, but soon found it to be an altogether different game. So he wasn't troubled by it, till the Essen Gamefair of 2003: "Als ich in Essen auf der „Spiel 03“ zum ersten Mal meine Spiele in der Öffentlichkeit vorstellte, kam es zu einem kleinen AVA- Nachspiel.I must correct the story on minor points. I invented Hexade shortly after Havannah, not before - there wasn't much to 'invent' anyway: the game was very much there the same moment I got the idea of the three 'sixes'. And the shapes themselves are not called 'perfect'. The perfect comes in where a six can no longer be broken up by capture by the opponent on his next move. Steffen has his own game company called Steffen Spiele and he was fair enough to recognize my authorship, so he eventually transformed the idea to a game called SIX, which deviates sufficiently from the original concept to be considered in its own right. You can play it online at Yucata.de External links Hexade © This e-mail address is being protected from spambots. You need JavaScript enabled to view it Java applet © This e-mail address is being protected from spambots. You need JavaScript enabled to view it |