More than a century ago a game called 'Reversi' appeared in England. There's a dispute about its precise origin: on the one hand a mr. Lewis Waterman claimed to be the inventor, on the other a John W. Mollet Esq. contested this claim on the grounds that Reversi was merely an adaption of his game 'Annexation'. Will the truth ever emerge? Who knows, and, for that matter, who cares?
Certainly not the Japanese Tsukuda Company who trademarked the name Othello for an ever so slight variation of the game more than a century later and marketed it with great success. Currently it rests with Anjar Co. Int. Licensing.
Caroline Sandberg-Yukiko Tatsumi (WK finale 2007, 0-1)
The starting point of all reasoning is obviously the fact that there are four corners where a man cannot be captured and becomes an anchor to capture along the edges. The fact that corners are strong makes the adjacent cells weak, so these should be avoided ...
And so on: the basic reasoning is well known, and 'minimal capture' - capturing as little as possible during the earlier stages, to reduce the opponent's options - also seems to apply. The finer points of strategy are admittedly no less of a mystery to me than those of its hexagonal version MacBeth.
External links - international
External links - dutch / nederlands
External links - computer
Othello ® Anjar Co. - Int. Licensing