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Trackgammon is backgammon type game for 2-4 players who each play individually. Each player has a segment of the board and a stack of 5 discs of subsequent diameters. The boardsegments fit together to a board for 2, 3 or 4 players as indicated. Each player has a 14-points track in front of him and places his stack on the leftmost point. ![]() The track follows the player's side of the segments, as indicated on the 2-player board, so player's interact only on the centerpoints. The light lines near the center of the 3- and 4-player layout are not actually part of the board, but indicate how the tracks switch from one segment to the next. Object The object is to move one's stack along the track to the other side, disc by disc according to the throw of two dice, and come in first in the process. Rules
Every number of eyes must be moved seperately. If a player for instance throws 3-5 on his first move and uses them to move the top disc 5 steps and the second disc 3, and if on his next turn he again throws 3-5, then he won't be able to move the third disc 8 steps, because the 3 and the 5 must be moved seperately, and both points are blocked by a smaller disc. Entering Since no disc may land on a smaller one, the last one out must be the first one in. In the initial position the 'next disc to enter' is the largest one, for every player. Once the largest one has been moved to the endpoint, the second largest one is the 'next disc to enter'. Thus, in any stage of the game, every player has exactly one 'next disc to enter'.
Every player is entitled to the same number of turns as the first player who enters all his discs, so after this has happened, one or more players may be entitled to an 'afterthrow'. Players may finish ex aequo that way. The doubling die If played for stakes, a doubling die may be employed much the same way as in Backgammon. If in a multi player game, a player leaves on a double, his discs remain where they are as if he were still in the game. Trackgammon © This e-mail address is being protected from spambots. You need JavaScript enabled to view it No applet |