no Sound
Broken canvas...
to move

An example game provided by the inventor

Gonnect is a connection game invented by João Pedro Neto in 2000, that is sometimes rather accurately described as 'a love child of Go and Hex'. It basically links the rules of Go to a different object: to estabish an orthogonal connection between opposite sides of the board, left-right or bottom-up as the case may be.

Play Gonnect interactively

The rules of Go apply, except:

  • Players may not pass.
  • The pie rule: White may choose as his first move to exchange places with Black.
  • Note: suicide moves are illegal (as in Go).

  • A player wins if he is first to create a chain of (orthogonally) connected stones between any two opposite board sides (left-right or bottom-up) or if his opponent has no valid move.

Notice that the "no pass" rule, together with the "no suicide" rule, implies that there are no safe uncapturable 'two-eyes' structures: sooner or later a player needs to fill them in order to keep moving.

External links

Gonnect © João Pedro Neto