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Symple
The 'Star' theme merges 'territory' and 'connection' by rewarding stones while penalising groups. Stones count by their number while each group gets a fixed number of penalty points that are distracted from the score. Thus connecting two groups means one less penalty to pay.
The implementation that gave the theme its name was Craige Schensted's game Star, on which he later improved with *Star. I tried my hand at it with Superstar and YvY, the latter a joint effort with David J. Bush, but neither seemed wholly satisfactory. After Symple had emerged, I discarded them both because they had lost all significance.
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to move
Score
group penalty
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Paul Wiselius (NL) - An AI by Elkasimi Abdessamad (MA) - penalty-6 (1-0)
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I was lucky enough to remember the vision next day, and Symple was born. Here's the complete story