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Greylox
Greylox came when I played Lox and thought "what about a 'Largest Group Cascading' goal and this placement protocol"? Lox's placement protocol stems from Stigmergy, a territory game invented by Steve Metzger and Luis BolaƱos Mures, and Lox itself is a connection game, so trying it with yet another goal was tempting. Too tempting to ignore and too easy to implement to not give in to the idea. So I did. The next day I had a bit of doubt creeping in about possible 'blobbing' if players would as much as possible ad to one group, but then I remembered the "one-bound one-free" opening protocol that I had already used in numerous games as you can see in the paragraph thus named in "Balancing protocols in symmetric 2-player games". It leads to zillions of 'initial positions', is totally 'blob-proof' and allows heuristics that can already be tailored to the next phase. The way we implemented it, it makes the start of that phase highly explosive. It's not a big game, but it's great fun! Now I must say again: Enschede, October 2024 christian freeling |